Dragonball Z Data Needs 1 file &2 Blocks of Free Space in Memory Card"įrom this error you can read, that I am trying to get Dragonball Z Budokai to work. "Memory Card Slot A" " No Memory Card Found. *Choose the game what is in GCM format- then Dolphin says BOOTING.Īnd then comes the Error. * So I open my Dolphin, Choose File- Open Well the question really is very simple and I would appreciate if anyone will answer it ( ou yeah, I used to SEARCH, but had little luck ) So I have searched the internet for 2 weeks for the answer to my question, but little luck so far( actually No Luck what so ever ) So Finnaly I found this forum( what I should have been doing the first place) and here I am. And my Dolphin keeps flashing this one message, that says I can't play the game( message later in my text, right now the introduction. Hello, I am quite new in this whole Emulator-World. If nothing works but Wind Waker, do this:ġ) Load the game you're attempting to make a Dolphin save for, have it create a new memcard_a.raw (delete your old one in your dolphindir/data directory)Ģ) Replace the memcard_a.raw in the "dat" folder included with this program with the file dolphin just madeģ) And finally, try the program again. To people who will test: test the app with Wind Waker saves first if possible, then others. These releases may seem stupid, but realize that I'm having to reverse engineer the whole GCN memory card layout from scratch (as Dolphin's are just RAW data), and these are just posted for people to test, and if they work, all the better. I changed some routines around a bit, so it may also be more accurate (still can't say, I'd be happy if someone would post a report ).
Also renamed the "data" folder to "dat" so that it can be placed in the same directory as dolphin without trouble.
from previous ones, so this is mainly just new features (comment, internal name, and disc serial detection). uncommented, sorry), and binary are attached.Įdit 3: New version (0.2>0.3). undergoing a fix.Įdit 2: Error fixed, tested and works (tested with Wind Waker only, though it'll work with all others theoretically).
internal names), etc.Įdit: Download removed. Her contributions to both the TAS and Dolphin Emulator community were vast, adding multiple helpful and sorely needed tools to make Dolphin easier to TAS. Keep in mind that the "data" folder is necessary, and that no other memcard_a.raw will work if placed here (so keep a backup!).įuture versions will be a bit more fancy, such as banner loading, game name recognition (to an extent. 'She was a very kind and helpful person, one of many to help guide me through the project when I first started to contribute to the program. Currently it only supports injecting on a per-file basis (as in, only one game per memcard_x file), but the next version will fix that. GCI in the program, and click "make dolphin memcard." From there, just overwrite (or make a new one, doesn't matter, though you'll eventually have to overwrite) your old memcard_a.raw or memcard_b.raw file, and run the game. GCI saves from say, gamefaqs, and convert them to usable Dolphin Memcards. Note that I haven't tested it as I have no GCMs/ISOs. Been working on it on and off and it's much more dynamic, should work. VertexShaderManager: Fix redundant shader constant updates.Here's a new version of Dolphin Memory card maker (GCI>Memcard_x.raw) which should actually work.
Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.įix error message about state undo backup always appearing when no movie is active. Includes are case sensitive and Common is in the include directories so including the file this way was silly. OSX build fix for the unordered_map/hash_map issue.Īllow input displays to work without an active movie.Ĭlean up gcc/g++ compiler warnings that have accumulated.įix a save state crash in some situation. PixelShaderGen: Drop some useless and potentially buggy code. Apparently OSX needs to get with the times. RAW, select the savefile you want to have in the list and click export. Until wii-network merges in to master, this closes issue.įix OSX build once again. Open Dolphin And open the Memory Card Manager under Tools. Master handles the settings files differently. Been working on it on and off and it's much more dynamic. It was handled in the wii-network branch in rev c42a6f156e2c. Here's a new version of Dolphin Memory card maker (GCI>Memcardx.raw) which should actually work. Closes 5584.Īdds the Wii Korean settings file.
If the HOME environment variable isn't set, fall back on to PWD. Makes volume slider work when game isn't running. (CoreAudio) Retain volume value until initialization. Use the global ::wxSetCursor instead of the local one from our panel object.